voxel-test/todo.md

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2024-12-16 23:19:26 +00:00
# current tasks
yoink implementation of mesh into meshes.zig so i could modify it to add ambient occlusion vars
implement ambient occlusion either
- via passing extra info to shader (can use 132 bits to indicate what tiles around the quad are obsuring light. need to pass as an extra variable)
2024-12-23 18:45:07 +00:00
implement animations (smooth or minecraft like), random orientation/mirroring, metallicity (shine on edges)
implement second layer of textures on top of first one for more details
2024-12-16 23:19:26 +00:00
limit vertical camera rotations
# future tasks
implement chunk meshing cache to reduce delay on block placement
investigate binary/SIMD meshing for performance