20 lines
352 B
Text
20 lines
352 B
Text
|
|
#version 330
|
||
|
|
|
||
|
|
in vec3 vertexPosition;
|
||
|
|
in vec2 vertexTexCoord;
|
||
|
|
in vec2 vertexTexCoord2;
|
||
|
|
in vec4 vertexColor;
|
||
|
|
|
||
|
|
out vec2 fragTexCoord;
|
||
|
|
out vec2 fragTexCoord2;
|
||
|
|
out vec4 fragColor;
|
||
|
|
|
||
|
|
uniform mat4 mvp;
|
||
|
|
|
||
|
|
void main() {
|
||
|
|
fragTexCoord = vertexTexCoord;
|
||
|
|
fragColor = vertexColor;
|
||
|
|
fragTexCoord2 = vertexTexCoord2;
|
||
|
|
gl_Position = mvp*vec4(vertexPosition, 1.0);
|
||
|
|
}
|