work for today, hopefully tomorrow i will finish ambient occlusion
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5a0691c155
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4 changed files with 10 additions and 21 deletions
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@ -74,7 +74,7 @@ pub fn main() !void {
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var chunk = try chunks.Chunk.init(a7r);
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defer chunk.deinit();
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const height_generator = znoise.FnlGenerator{ .seed = 413445 };
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// const height_generator = znoise.FnlGenerator{ .seed = 413445 };
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const tile_type_generator = znoise.FnlGenerator{ .seed = 4435, .frequency = 0.1 };
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for (0..32) |raw_x| for (0..32) |raw_y| for (0..32) |raw_z| {
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const x: u5 = @intCast(raw_x);
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@ -83,9 +83,10 @@ pub fn main() !void {
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const xf: f32 = @floatFromInt(raw_x);
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const yf: f32 = @floatFromInt(raw_y);
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const zf: f32 = @floatFromInt(raw_z);
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const height: f32 = (height_generator.noise2(xf, zf) + 1) * 16 + @as(f32, if(x > 24) 4.0 else 0.0) + @as(f32, if(z < 8) 4.0 else 0.0);
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const tile_type: u32 = if (tile_type_generator.noise3(xf, yf, zf) > 0) 1 else 2;
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if (height >= yf) chunk.setTile(x, y, z, tile_type);
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// const height: f32 = (height_generator.noise2(xf, zf) + 1) * 16 + @as(f32, if(x > 24) 4.0 else 0.0) + @as(f32, if(z < 8) 4.0 else 0.0);
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// if (height >= yf) chunk.setTile(x, y, z, tile_type);
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if((xf-16)*(xf-16)+(yf-16)*(yf-16)+(zf-16)*(zf-16) < 16*16) chunk.setTile(x, y, z, tile_type);
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};
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if (benchmark_chunk_meshing) {
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@ -117,9 +117,6 @@ pub const Chunk = struct {
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const zleft: f32 = if (sign == 1) zmin else zmax;
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const zright: f32 = if (sign == 1) zmax else zmin;
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_ = y_minus_obscuring_pattern;
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_ = y_plus_obscuring_pattern;
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_ = z_plus_obscuring_pattern;
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if(dimention == 0 and z_minus_obscuring_pattern == 0b10000){
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std.debug.print("z_minus_obscuring_pattern {b}\n", .{z_minus_obscuring_pattern});
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std.debug.print("dimension {}\n", .{dimention});
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@ -141,10 +138,10 @@ pub const Chunk = struct {
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.width = zmax - zmin,
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.height = ymax - ymin,
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.top_obscuring_pattern = 0, //z_plus_obscuring_pattern,
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.left_obscuring_pattern = if(z_minus_obscuring_pattern == 0b10000) 0x80 else 0,
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.right_obscuring_pattern = 0, //y_plus_obscuring_pattern,
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.bottom_obscuring_pattern = 0, //y_minus_obscuring_pattern,
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.top_obscuring_pattern = z_plus_obscuring_pattern,
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.left_obscuring_pattern = z_minus_obscuring_pattern,
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.right_obscuring_pattern = y_plus_obscuring_pattern,
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.bottom_obscuring_pattern = y_minus_obscuring_pattern,
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.top_left_obscured = false,
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.top_right_obscured = false,
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.bottom_right_obscured = false,
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