init
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91
src/world/chunk.zig
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91
src/world/chunk.zig
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const std = @import("std");
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const raylib = @cImport({
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@cInclude("../../raylib/raylib.h");
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@cInclude("../../raylib/raymath.h");
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@cInclude("../../raylib/rlgl.h");
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});
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const A7r = std.mem.Allocator;
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pub const Chunk = struct {
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tiles: []i32,
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a7r: A7r,
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pub fn init(a7r: A7r) !Chunk {
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return Chunk{
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.a7r = a7r,
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.tiles = try a7r.alloc(i32, 32 * 32 * 32),
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};
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}
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pub fn deinit(self: Chunk) void {
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self.a7r.free(self.tiles);
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}
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pub fn getTile(self: Chunk, x: u5, y: u5, z: u5) i32 {
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return self.tiles[@as(u15, x) << 10 | @as(u15, y) << 5 | @as(u15, z)];
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}
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pub fn setTile(self: Chunk, x: u5, y: u5, z: u5, tile: i32) void {
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self.tiles[@as(u15, x) << 10 | @as(u15, y) << 5 | @as(u15, z)] = tile;
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}
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pub fn createMesh(_: Chunk) raylib.Mesh {
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const triangle_count: u32 = 1;
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const arr_size: c_uint = triangle_count * 3 * @sizeOf(f32);
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const vertices: [*]f32 = @ptrCast(@alignCast(raylib.MemAlloc(arr_size * 3)));
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const texcoords: [*]f32 = @ptrCast(@alignCast(raylib.MemAlloc(arr_size * 2)));
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const normals: [*]f32 = @ptrCast(@alignCast(raylib.MemAlloc(arr_size * 3)));
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vertices[0] = 0.0;
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vertices[1] = 0.0;
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vertices[2] = 0.0;
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normals[0] = 0.0;
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normals[1] = 1.0;
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normals[2] = 0.0;
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texcoords[0] = 0.0;
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texcoords[1] = 0.0;
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vertices[3] = 1.0;
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vertices[4] = 0.0;
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vertices[5] = 2.0;
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normals[3] = 0.0;
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normals[4] = 1.0;
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normals[5] = 0.0;
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texcoords[2] = 0.5;
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texcoords[3] = 1.0;
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vertices[6] = 2.0;
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vertices[7] = 0.0;
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vertices[8] = 0.0;
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normals[6] = 0.0;
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normals[7] = 1.0;
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normals[8] = 0.0;
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texcoords[4] = 1.0;
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texcoords[5] = 0.0;
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var mesh = raylib.Mesh{
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.triangleCount = triangle_count,
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.vertexCount = triangle_count * 3,
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.vertices = vertices,
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.texcoords = texcoords,
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.texcoords2 = null,
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.normals = normals,
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.tangents = null,
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.colors = null,
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.indices = null,
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.animVertices = null,
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.animNormals = null,
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.boneIds = null,
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.boneWeights = null,
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.vaoId = 0,
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.vboId = null,
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};
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raylib.UploadMesh(@ptrCast(&mesh), false);
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return mesh;
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}
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};
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