refactor: replace c types with zig types
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1 changed files with 2 additions and 2 deletions
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@ -162,9 +162,9 @@ pub const Chunk = struct {
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}
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}
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const triangle_count: c_int = @intCast(raw_quads.items.len * 2);
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const triangle_count: i32 = @as(i32, @intCast(raw_quads.items.len)) * 2;
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const arr_size: c_uint = @as(c_uint, @intCast(triangle_count)) * 3 * @sizeOf(f32);
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const arr_size: u32 = @as(u32, @intCast(triangle_count)) * 3 * @sizeOf(f32);
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const vertices: [*]f32 = @ptrCast(@alignCast(raylib.MemAlloc(arr_size * 3)));
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const texcoords: [*]f32 = @ptrCast(@alignCast(raylib.MemAlloc(arr_size * 2)));
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