refactor: remove stupidity
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2 changed files with 0 additions and 9 deletions
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@ -60,10 +60,5 @@ void main()
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outColor *= texture(occlusionMap, (vec2(ao_square, 0)+fract(fragTileTexCoord))/vec2(256, 1));
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outColor.a = 1;
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//uint bit = uint(fragTileTexCoord * 32);
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//outColor.g = (((uint(quadWidth) >> bit) & uint(1)) == uint(1)) ?
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// ((bit % uint(2) == uint(0)) ? 1.0 : 0.8):
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// ((bit % uint(2) == uint(0)) ? 0.0 : 0.2);
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}
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