refactor: remove stupidity
This commit is contained in:
parent
35a81340b1
commit
4d22b8783f
2 changed files with 0 additions and 9 deletions
|
|
@ -104,10 +104,6 @@ pub fn main() !void {
|
|||
model.materials[0].shader.locs[raylib.SHADER_LOC_MAP_DIFFUSE+1] = raylib.GetShaderLocation(shader, "occlusionMap");
|
||||
raylib.SetShaderValueTexture(shader, model.materials[0].shader.locs[raylib.SHADER_LOC_MAP_DIFFUSE+1], ambient_occlusion_texture); model.materials[0].maps[raylib.MATERIAL_MAP_DIFFUSE+1].texture = ambient_occlusion_texture;
|
||||
|
||||
// for (0..32) |i|{
|
||||
// std.debug.print("shader loc {}: {}\n", .{i, shader.locs[i]});
|
||||
// }
|
||||
|
||||
while (!raylib.WindowShouldClose()) {
|
||||
raylib.ClearBackground(raylib.BLACK);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue