diff --git a/raylib b/raylib index 6491362..9cf901c 160000 --- a/raylib +++ b/raylib @@ -1 +1 @@ -Subproject commit 649136267cf6c042752c9a1af0d2abe9eac29b17 +Subproject commit 9cf901cdc6c4c6d4e399fa663f49bb969a5cff81 diff --git a/src/main.zig b/src/main.zig index 7d2b697..0523c42 100644 --- a/src/main.zig +++ b/src/main.zig @@ -66,13 +66,6 @@ pub fn main() !void { const shader = raylib.LoadChunkShader("resources/shaders/tiling.vs", "resources/shaders/tiling.fs"); defer raylib.UnloadShader(shader); - std.debug.print("shader id: {}\n", .{shader.id}); - std.debug.print("shader attrib position loc: {}\n", .{raylib.GetShaderLocationAttrib(shader, "vertexPosition")}); - std.debug.print("shader attrib texcoord loc: {}\n", .{raylib.GetShaderLocationAttrib(shader, "vertexTexCoord")}); - std.debug.print("shader attrib normal loc: {}\n", .{raylib.GetShaderLocationAttrib(shader, "vertexNormal")}); - std.debug.print("shader attrib tiletexcoord loc: {}\n", .{raylib.GetShaderLocationAttrib(shader, "vertexTileTexCoord")}); - std.debug.print("shader attrib metadata1 loc: {}\n", .{raylib.GetShaderLocationAttrib(shader, "vertexMetadata1")}); - std.debug.print("shader attrib ambientOcclusionSides loc: {}\n", .{raylib.GetShaderLocationAttrib(shader, "vertexAmbientOcclusionSides")}); //for (0..32) |i|{ // std.debug.print("shader loc {}: {}\n", .{i, shader.locs[i]}); //}