add basic edge shading
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c600c82e8f
commit
c19a19166b
5 changed files with 73 additions and 182 deletions
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@ -6,6 +6,13 @@ uniform vec2 textureTiling;
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in vec2 fragTexCoord;
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in vec2 fragTexCoord2;
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in vec4 fragColor;
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flat in int ambientOcclusionSide1;
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flat in int ambientOcclusionSide2;
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flat in int ambientOcclusionCorner1;
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flat in int ambientOcclusionCorner2;
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flat in int ambientOcclusionCorner3;
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flat in int quadHeight;
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flat in int quadWidth;
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out vec4 outColor;
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@ -13,4 +20,10 @@ void main()
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{
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vec2 texCoord = (floor(fragTexCoord*textureTiling) + fract(fragTexCoord2)) / textureTiling;
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outColor = texture(diffuseMap, texCoord);
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ivec2 floorFragTexCoord2 = ivec2(fragTexCoord2);
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if ((fragTexCoord2.x < 0.05 || fragTexCoord2.x > quadWidth-0.05) && (((ambientOcclusionSide1 >> floorFragTexCoord2.y) & 1) == 1)) outColor *= 0.5;
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else if((fragTexCoord2.y < 0.05 || fragTexCoord2.y > quadHeight-0.05) && (((ambientOcclusionSide2 >> floorFragTexCoord2.y) & 1) == 1)) outColor *= 0.5;
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outColor.a = 1;
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}
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@ -2,13 +2,22 @@
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in vec3 vertexPosition;
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in vec2 vertexTexCoord;
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in vec2 vertexTexCoord2;
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in vec2 vertexTexCoord2;
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in vec4 vertexColor;
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in vec4 vertexTangent; // metadata1
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out vec2 fragTexCoord;
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out vec2 fragTexCoord2;
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out vec4 fragColor;
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flat out int ambientOcclusionSide1;
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flat out int ambientOcclusionSide2;
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flat out int ambientOcclusionCorner1;
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flat out int ambientOcclusionCorner2;
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flat out int ambientOcclusionCorner3;
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flat out int quadHeight;
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flat out int quadWidth;
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uniform mat4 mvp;
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void main() {
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@ -16,4 +25,15 @@ void main() {
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fragColor = vertexColor;
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fragTexCoord2 = vertexTexCoord2;
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gl_Position = mvp*vec4(vertexPosition, 1.0);
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// metadata 1 processing
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ambientOcclusionSide1 = floatBitsToInt(vertexTangent.x);
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ambientOcclusionSide2 = floatBitsToInt(vertexTangent.y);
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int metadata1Z = floatBitsToInt(vertexTangent.z);
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int metadata1W = floatBitsToInt(vertexTangent.w);
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ambientOcclusionCorner1 = (metadata1Z & 0x1) >> 0;
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ambientOcclusionCorner2 = (metadata1Z & 0x2) >> 1;
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ambientOcclusionCorner3 = (metadata1Z & 0x4) >> 2;
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quadHeight = (metadata1Z & 0x1f8) >> 3;
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quadWidth = (metadata1Z & 0x7e00) >> 9;
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}
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