amend todos
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todo.md
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todo.md
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# current tasks
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yoink implementation of mesh into meshes.zig so i could modify it to add ambient occlusion vars
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implement ambient occlusion either
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- via passing extra info to shader (can use 132 bits to indicate what tiles around the quad are obsuring light. need to pass as an extra variable)
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implement animations (smooth or minecraft like), random orientation/mirroring, metallicity (shine on edges)
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implement second layer of textures on top of first one for more details
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limit vertical camera rotations
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# world generation
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1. world state "object" which will keep track of chunks to generate, to remove, to keep, those that are currently being generated in a thread pool.
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2. parallelised creeping chunk generation in a radius.
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3. removing of chunks when they go outside the radius.
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4. interlinked chunks; each chunk should have a ptr to the 26 neighbor chunks or null.
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5. world state linking and unlinking chunks automatically.
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6. ambient occlusion spanning between chunks.
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7. chunk loading, unloading, saving/loading from files; world state keeping track of chunks loaded and unloaded as well
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8. generation of (LOD) simplified chunk models
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9. generation of simplified chunks
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10. separate LOD radiuses for different LOD levels
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11. partial chunk loading and unloading.
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# future tasks
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implement chunk meshing cache to reduce delay on block placement
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investigate binary/SIMD meshing for performance
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# directional light
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