implement image atlasing and tiling

This commit is contained in:
catAngent 2024-09-19 21:33:32 +01:00
parent 5c7f996eb6
commit e560c0de6b
7 changed files with 95 additions and 33 deletions

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#version 330 core
uniform sampler2D diffuseMap;
uniform vec2 textureTiling;
in vec2 fragTexCoord;
in vec2 fragTexCoord2;
in vec4 fragColor;
out vec4 outColor;
void main()
{
vec2 texCoord = (floor(fragTexCoord*textureTiling) + fract(fragTexCoord2)) / textureTiling;
outColor = texture(diffuseMap, texCoord);
}

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#version 330
in vec3 vertexPosition;
in vec2 vertexTexCoord;
in vec2 vertexTexCoord2;
in vec4 vertexColor;
out vec2 fragTexCoord;
out vec2 fragTexCoord2;
out vec4 fragColor;
uniform mat4 mvp;
void main() {
fragTexCoord = vertexTexCoord;
fragColor = vertexColor;
fragTexCoord2 = vertexTexCoord2;
gl_Position = mvp*vec4(vertexPosition, 1.0);
}