implement custom chunk meshes, models and shaders.
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7 changed files with 800 additions and 57 deletions
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@ -25,6 +25,8 @@ pub fn build(b: *std.Build) void {
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exe.linkLibrary(rl.artifact("raylib"));
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exe.root_module.addImport("znoise", znoise.module("root"));
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exe.root_module.addIncludePath(b.path("raylib/src"));
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exe.root_module.addIncludePath(b.path("src/c"));
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exe.linkLibrary(znoise.artifact("FastNoiseLite"));
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b.installArtifact(exe);
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