convert submodules to normal folders for now
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1041 changed files with 572002 additions and 13 deletions
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raylib/examples/models/resources/shaders/glsl100/cubemap.vs
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raylib/examples/models/resources/shaders/glsl100/cubemap.vs
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#version 100
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// Input vertex attributes
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attribute vec3 vertexPosition;
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// Input uniform values
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uniform mat4 matProjection;
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uniform mat4 matView;
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// Output vertex attributes (to fragment shader)
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varying vec3 fragPosition;
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void main()
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{
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// Calculate fragment position based on model transformations
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fragPosition = vertexPosition;
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// Calculate final vertex position
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gl_Position = matProjection*matView*vec4(vertexPosition, 1.0);
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}
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