convert submodules to normal folders for now
This commit is contained in:
parent
389e934900
commit
ed1e0ecb6b
1041 changed files with 572002 additions and 13 deletions
85
raylib/examples/shapes/shapes_lines_bezier.c
Normal file
85
raylib/examples/shapes/shapes_lines_bezier.c
Normal file
|
|
@ -0,0 +1,85 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - Cubic-bezier lines
|
||||
*
|
||||
* Example originally created with raylib 1.7, last time updated with raylib 1.7
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2017-2024 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
SetConfigFlags(FLAG_MSAA_4X_HINT);
|
||||
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - cubic-bezier lines");
|
||||
|
||||
Vector2 startPoint = { 30, 30 };
|
||||
Vector2 endPoint = { (float)screenWidth - 30, (float)screenHeight - 30 };
|
||||
bool moveStartPoint = false;
|
||||
bool moveEndPoint = false;
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
Vector2 mouse = GetMousePosition();
|
||||
|
||||
if (CheckCollisionPointCircle(mouse, startPoint, 10.0f) && IsMouseButtonDown(MOUSE_BUTTON_LEFT)) moveStartPoint = true;
|
||||
else if (CheckCollisionPointCircle(mouse, endPoint, 10.0f) && IsMouseButtonDown(MOUSE_BUTTON_LEFT)) moveEndPoint = true;
|
||||
|
||||
if (moveStartPoint)
|
||||
{
|
||||
startPoint = mouse;
|
||||
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) moveStartPoint = false;
|
||||
}
|
||||
|
||||
if (moveEndPoint)
|
||||
{
|
||||
endPoint = mouse;
|
||||
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) moveEndPoint = false;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText("MOVE START-END POINTS WITH MOUSE", 15, 20, 20, GRAY);
|
||||
|
||||
// Draw line Cubic Bezier, in-out interpolation (easing), no control points
|
||||
DrawLineBezier(startPoint, endPoint, 4.0f, BLUE);
|
||||
|
||||
// Draw start-end spline circles with some details
|
||||
DrawCircleV(startPoint, CheckCollisionPointCircle(mouse, startPoint, 10.0f)? 14.0f : 8.0f, moveStartPoint? RED : BLUE);
|
||||
DrawCircleV(endPoint, CheckCollisionPointCircle(mouse, endPoint, 10.0f)? 14.0f : 8.0f, moveEndPoint? RED : BLUE);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue