convert submodules to normal folders for now
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/*******************************************************************************************
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*
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* raylib [core] example - Basic window
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*
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* This example has been created using raylib 3.8 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Example contributed by <user_name> (@<user_github>) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Copyright (c) 2021 <user_name> (@<user_github>)
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* Adapt for Visual Studio: Vadim Boev (Kronka Dev)
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*
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********************************************************************************************/
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#include "android_native_app_glue.h"
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#include "../../../../src/raylib.h"
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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// TODO: Load resources / Initialize variables at this point
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update variables / Implement example logic at this point
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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// TODO: Draw everything that requires to be drawn at this point:
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); // Example
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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// TODO: Unload all loaded resources at this point
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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