#version 330 in vec3 vertexPosition; in vec2 vertexTexCoord; in vec2 vertexTexCoord2; in vec4 vertexColor; out vec2 fragTexCoord; out vec2 fragTexCoord2; out vec4 fragColor; uniform mat4 mvp; void main() { fragTexCoord = vertexTexCoord; fragColor = vertexColor; fragTexCoord2 = vertexTexCoord2; gl_Position = mvp*vec4(vertexPosition, 1.0); }