remove extra debug

This commit is contained in:
catangent 2025-07-03 15:43:19 +01:00
parent b781938559
commit 5a0691c155
2 changed files with 1 additions and 8 deletions

View file

@ -66,13 +66,6 @@ pub fn main() !void {
const shader = raylib.LoadChunkShader("resources/shaders/tiling.vs", "resources/shaders/tiling.fs");
defer raylib.UnloadShader(shader);
std.debug.print("shader id: {}\n", .{shader.id});
std.debug.print("shader attrib position loc: {}\n", .{raylib.GetShaderLocationAttrib(shader, "vertexPosition")});
std.debug.print("shader attrib texcoord loc: {}\n", .{raylib.GetShaderLocationAttrib(shader, "vertexTexCoord")});
std.debug.print("shader attrib normal loc: {}\n", .{raylib.GetShaderLocationAttrib(shader, "vertexNormal")});
std.debug.print("shader attrib tiletexcoord loc: {}\n", .{raylib.GetShaderLocationAttrib(shader, "vertexTileTexCoord")});
std.debug.print("shader attrib metadata1 loc: {}\n", .{raylib.GetShaderLocationAttrib(shader, "vertexMetadata1")});
std.debug.print("shader attrib ambientOcclusionSides loc: {}\n", .{raylib.GetShaderLocationAttrib(shader, "vertexAmbientOcclusionSides")});
//for (0..32) |i|{
// std.debug.print("shader loc {}: {}\n", .{i, shader.locs[i]});
//}