remove extra debug
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b781938559
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5a0691c155
2 changed files with 1 additions and 8 deletions
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@ -66,13 +66,6 @@ pub fn main() !void {
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const shader = raylib.LoadChunkShader("resources/shaders/tiling.vs", "resources/shaders/tiling.fs");
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defer raylib.UnloadShader(shader);
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std.debug.print("shader id: {}\n", .{shader.id});
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std.debug.print("shader attrib position loc: {}\n", .{raylib.GetShaderLocationAttrib(shader, "vertexPosition")});
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std.debug.print("shader attrib texcoord loc: {}\n", .{raylib.GetShaderLocationAttrib(shader, "vertexTexCoord")});
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std.debug.print("shader attrib normal loc: {}\n", .{raylib.GetShaderLocationAttrib(shader, "vertexNormal")});
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std.debug.print("shader attrib tiletexcoord loc: {}\n", .{raylib.GetShaderLocationAttrib(shader, "vertexTileTexCoord")});
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std.debug.print("shader attrib metadata1 loc: {}\n", .{raylib.GetShaderLocationAttrib(shader, "vertexMetadata1")});
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std.debug.print("shader attrib ambientOcclusionSides loc: {}\n", .{raylib.GetShaderLocationAttrib(shader, "vertexAmbientOcclusionSides")});
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//for (0..32) |i|{
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// std.debug.print("shader loc {}: {}\n", .{i, shader.locs[i]});
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//}
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