remove extra debug
This commit is contained in:
parent
b781938559
commit
5a0691c155
2 changed files with 1 additions and 8 deletions
2
raylib
2
raylib
|
|
@ -1 +1 @@
|
|||
Subproject commit 649136267cf6c042752c9a1af0d2abe9eac29b17
|
||||
Subproject commit 9cf901cdc6c4c6d4e399fa663f49bb969a5cff81
|
||||
|
|
@ -66,13 +66,6 @@ pub fn main() !void {
|
|||
|
||||
const shader = raylib.LoadChunkShader("resources/shaders/tiling.vs", "resources/shaders/tiling.fs");
|
||||
defer raylib.UnloadShader(shader);
|
||||
std.debug.print("shader id: {}\n", .{shader.id});
|
||||
std.debug.print("shader attrib position loc: {}\n", .{raylib.GetShaderLocationAttrib(shader, "vertexPosition")});
|
||||
std.debug.print("shader attrib texcoord loc: {}\n", .{raylib.GetShaderLocationAttrib(shader, "vertexTexCoord")});
|
||||
std.debug.print("shader attrib normal loc: {}\n", .{raylib.GetShaderLocationAttrib(shader, "vertexNormal")});
|
||||
std.debug.print("shader attrib tiletexcoord loc: {}\n", .{raylib.GetShaderLocationAttrib(shader, "vertexTileTexCoord")});
|
||||
std.debug.print("shader attrib metadata1 loc: {}\n", .{raylib.GetShaderLocationAttrib(shader, "vertexMetadata1")});
|
||||
std.debug.print("shader attrib ambientOcclusionSides loc: {}\n", .{raylib.GetShaderLocationAttrib(shader, "vertexAmbientOcclusionSides")});
|
||||
//for (0..32) |i|{
|
||||
// std.debug.print("shader loc {}: {}\n", .{i, shader.locs[i]});
|
||||
//}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue