voxel-test/resources/shaders/tiling.vs
2024-09-19 21:33:32 +01:00

19 lines
352 B
GLSL

#version 330
in vec3 vertexPosition;
in vec2 vertexTexCoord;
in vec2 vertexTexCoord2;
in vec4 vertexColor;
out vec2 fragTexCoord;
out vec2 fragTexCoord2;
out vec4 fragColor;
uniform mat4 mvp;
void main() {
fragTexCoord = vertexTexCoord;
fragColor = vertexColor;
fragTexCoord2 = vertexTexCoord2;
gl_Position = mvp*vec4(vertexPosition, 1.0);
}