11 lines
637 B
Markdown
11 lines
637 B
Markdown
# current tasks
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yoink implementation of mesh into meshes.zig so i could modify it to add ambient occlusion vars
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implement ambient occlusion either
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- via passing extra info to shader (can use 132 bits to indicate what tiles around the quad are obsuring light. need to pass as an extra variable)
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implement animations (smooth or minecraft like), random orientation/mirroring, metallicity (shine on edges)
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implement second layer of textures on top of first one for more details
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limit vertical camera rotations
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# future tasks
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implement chunk meshing cache to reduce delay on block placement
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investigate binary/SIMD meshing for performance
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