Commit graph

39 commits

Author SHA1 Message Date
06ca8a5c0d chore: more todos 2025-08-04 12:03:31 +01:00
3158098ad4 more todos 2025-08-04 12:02:10 +01:00
cbe80ca2df amend todos 2025-08-04 11:01:34 +01:00
4d22b8783f refactor: remove stupidity 2025-08-03 19:01:25 +01:00
35a81340b1 refactor: split large functions into smaller ones 2025-08-03 18:52:11 +01:00
c7a194c0d3 fix merge conflict 2025-08-03 17:57:40 +01:00
109d666eb8 fix literally fucking everything 2025-08-03 17:54:28 +01:00
0b7eb66703 work for today, hopefully tomorrow i will finish ambient occlusion 2025-07-03 16:44:17 +01:00
5a0691c155 remove extra debug 2025-07-03 15:43:19 +01:00
b781938559 this shit is finally working 2025-07-03 14:11:35 +01:00
f1dcc0f1b5 move extension to the fork 2025-07-03 12:17:26 +01:00
00eb2f2707 remove some junk file 2025-07-03 11:22:36 +01:00
4e67180fb0 replace raylib with the fork 2025-07-03 11:19:13 +01:00
Radonchnk
6bf75f87ab dimention 2025-04-19 17:46:27 +01:00
1cc01e7cf9 fix 2 iq 2025-04-19 17:38:53 +01:00
Radonchnk
92085b9228 lil refactor 2025-04-19 14:48:48 +01:00
Radonchnk
4999b300b2 Merge branch 'main' of https://forge.irithice.cc/irithice/voxel-test
deez nuts
2025-04-19 14:28:01 +01:00
Radonchnk
5994325858 disable vdsinc 2025-04-19 14:27:35 +01:00
a163dcaedd fix random camera movement on first frame after mouse movement 2025-04-16 10:53:50 +01:00
e805891885 implement custom chunk meshes, models and shaders. 2025-04-14 20:29:41 +01:00
e4d536bc87 bump to zig 0.14.0 and re-add submodules 2025-04-10 16:26:28 +01:00
371c3545dd refactor: add comments and rename variables in chunk.zig 2025-04-10 15:56:19 +01:00
ed1e0ecb6b convert submodules to normal folders for now 2025-04-09 20:00:20 +01:00
389e934900 refactor 2025-04-09 19:15:08 +01:00
4633aed567 refactor: replace c types with zig types 2024-12-23 18:49:37 +00:00
c19a19166b add basic edge shading 2024-12-23 18:45:07 +00:00
c600c82e8f chunk meshes uhh something something 2024-12-22 21:04:38 +00:00
3a77916f0b remove zig-gamedev and add znoise separately 2024-12-16 23:47:30 +00:00
2b9f712727 update deps 2024-12-16 23:44:36 +00:00
6f1eb16a30 start rewriting mesh code in zig 2024-12-16 23:19:26 +00:00
catAngent
5a76cdcd13 fix face orientation 2024-09-20 10:03:22 +01:00
catAngent
e560c0de6b implement image atlasing and tiling 2024-09-19 21:33:32 +01:00
catAngent
5c7f996eb6 implement greedy meshing 2024-09-15 21:25:30 +01:00
catAngent
5cf2933210 implement basic meshing 2024-09-12 22:51:16 +01:00
catAngent
af82bb5bd9 shorten vector ops 2024-09-09 21:46:21 +01:00
catAngent
06813e2e5f shorten vector ops 2024-09-09 21:43:59 +01:00
catAngent
41d076914f move away from bindings, now using native build.zig 2024-09-09 21:07:10 +01:00
catAngent
8de184ff38 init 2024-09-09 18:07:36 +01:00
catAngent
1a18e45b89 init 2024-09-09 18:05:14 +01:00