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06ca8a5c0d
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chore: more todos
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2025-08-04 12:03:31 +01:00 |
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3158098ad4
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more todos
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2025-08-04 12:02:10 +01:00 |
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cbe80ca2df
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amend todos
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2025-08-04 11:01:34 +01:00 |
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4d22b8783f
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refactor: remove stupidity
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2025-08-03 19:01:25 +01:00 |
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35a81340b1
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refactor: split large functions into smaller ones
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2025-08-03 18:52:11 +01:00 |
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c7a194c0d3
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fix merge conflict
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2025-08-03 17:57:40 +01:00 |
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109d666eb8
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fix literally fucking everything
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2025-08-03 17:54:28 +01:00 |
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0b7eb66703
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work for today, hopefully tomorrow i will finish ambient occlusion
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2025-07-03 16:44:17 +01:00 |
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5a0691c155
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remove extra debug
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2025-07-03 15:43:19 +01:00 |
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b781938559
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this shit is finally working
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2025-07-03 14:11:35 +01:00 |
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f1dcc0f1b5
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move extension to the fork
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2025-07-03 12:17:26 +01:00 |
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00eb2f2707
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remove some junk file
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2025-07-03 11:22:36 +01:00 |
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4e67180fb0
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replace raylib with the fork
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2025-07-03 11:19:13 +01:00 |
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Radonchnk
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6bf75f87ab
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dimention
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2025-04-19 17:46:27 +01:00 |
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1cc01e7cf9
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fix 2 iq
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2025-04-19 17:38:53 +01:00 |
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Radonchnk
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92085b9228
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lil refactor
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2025-04-19 14:48:48 +01:00 |
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Radonchnk
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4999b300b2
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Merge branch 'main' of https://forge.irithice.cc/irithice/voxel-test
deez nuts
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2025-04-19 14:28:01 +01:00 |
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Radonchnk
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5994325858
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disable vdsinc
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2025-04-19 14:27:35 +01:00 |
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a163dcaedd
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fix random camera movement on first frame after mouse movement
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2025-04-16 10:53:50 +01:00 |
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e805891885
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implement custom chunk meshes, models and shaders.
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2025-04-14 20:29:41 +01:00 |
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e4d536bc87
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bump to zig 0.14.0 and re-add submodules
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2025-04-10 16:26:28 +01:00 |
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371c3545dd
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refactor: add comments and rename variables in chunk.zig
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2025-04-10 15:56:19 +01:00 |
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ed1e0ecb6b
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convert submodules to normal folders for now
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2025-04-09 20:00:20 +01:00 |
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389e934900
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refactor
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2025-04-09 19:15:08 +01:00 |
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4633aed567
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refactor: replace c types with zig types
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2024-12-23 18:49:37 +00:00 |
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c19a19166b
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add basic edge shading
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2024-12-23 18:45:07 +00:00 |
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c600c82e8f
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chunk meshes uhh something something
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2024-12-22 21:04:38 +00:00 |
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3a77916f0b
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remove zig-gamedev and add znoise separately
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2024-12-16 23:47:30 +00:00 |
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2b9f712727
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update deps
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2024-12-16 23:44:36 +00:00 |
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6f1eb16a30
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start rewriting mesh code in zig
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2024-12-16 23:19:26 +00:00 |
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catAngent
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5a76cdcd13
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fix face orientation
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2024-09-20 10:03:22 +01:00 |
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catAngent
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e560c0de6b
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implement image atlasing and tiling
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2024-09-19 21:33:32 +01:00 |
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catAngent
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5c7f996eb6
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implement greedy meshing
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2024-09-15 21:25:30 +01:00 |
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catAngent
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5cf2933210
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implement basic meshing
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2024-09-12 22:51:16 +01:00 |
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catAngent
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af82bb5bd9
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shorten vector ops
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2024-09-09 21:46:21 +01:00 |
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catAngent
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06813e2e5f
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shorten vector ops
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2024-09-09 21:43:59 +01:00 |
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catAngent
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41d076914f
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move away from bindings, now using native build.zig
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2024-09-09 21:07:10 +01:00 |
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catAngent
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8de184ff38
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init
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2024-09-09 18:07:36 +01:00 |
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catAngent
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1a18e45b89
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init
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2024-09-09 18:05:14 +01:00 |
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